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Old Jun 09, 2005, 05:02 PM // 17:02   #21
Desert Nomad
 
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Question is, why would you want to have a team of 8x Ele/mo or 8x el/me? That's just wierd =P
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Old Jun 09, 2005, 05:48 PM // 17:48   #22
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Quote:
Originally Posted by Raiddinn Beatdropper
With mesmer in order to do on defense what a monk can do on defense you must have the right target, and you must be able to react quick enough. In optimal situations, yes it could be better.
You are neglecting essential Mesmer skills. Mesmers can shutdown with interrupts, yes, but they also do energy denial which doesn't require timing, hex based shutdowns that require little timing and so on. A team fielded on an energy denial principle vs the monks might find it quite easy for example, and blackout has a place in such a contest as well. I won't argue the point too much, but I'd be on the mesmer team, thanks. Think of card denial decks in MtG, or land destruction. yeah, you might win the race through damage, by throwing yourself at the mesmers without trying too much to heal, but if they take out your energy pool and spells you don't have a lot left. Ether feast denies you energy while healing them, energy tap denies you energy while fueling them and so on.

Last edited by Epinephrine; Jun 09, 2005 at 05:53 PM // 17:53..
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Old Jun 09, 2005, 09:52 PM // 21:52   #23
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Its really not worth it to go through all this, but I have time to waste.

Aether Feast can only heal yourself, with monk heals one person can be healed by many.

The monks can answer anything serious with something like protective spirit or spell breaker.

Mez just really doesnt bring a whole lot to the table in this discussion, whereas monk seriously does.

Active is just better than reactive, there is a reason that there isnt that many mesmers in GW and nobody takes the mesmer NPCs, and its not because its a real hard class to play, or that the NPC cant play it.

Tsunamii Starshine
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Old Jun 09, 2005, 09:53 PM // 21:53   #24
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Can we get a list of people who will actually put their money where their mouth is BTW?

I will start off the Elementalist/Monk team.

Tsunamii Starshine
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Old Jun 09, 2005, 10:12 PM // 22:12   #25
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How the heck would you test it?

First of all it'd be hard to get equally skilled teams with equal access to skills and items, then youd have to get them into some setting in which you could guarantee them facing off. I'm not about to quit my guild to make an El/mes guild for the sole purpose of a guild challenge vs a team of El/Mos.
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Old Jun 09, 2005, 11:14 PM // 23:14   #26
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Quote:
Originally Posted by Aalric
And though Aura of Restoration is nice at the beginning, it soon becomes useless.
I'm not sure I agree with this... having an enchantment give you 3x the energy cost back (Energy Storage = 9) as a heal is not insignificant for a profession that should not be spending much time in harms way anyhow. If you've just taken damage and the monk sees you get out of the way and your health bar start going up, he can ignore you and move on...

Healing breeze is nice an all, but it means devoting points into Healing, and not in Ele attributes. At least with energy storage you benefit from having more energy... prime for Eles.

As for the build... my suggestion would be E/Mo, carry res (or better still, rebirth) as your only monk skill and go either Fire/Earth or Air/Earth.
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